Makeb Datacron Master
SWTOR Datacron Locations and Guides
- Alderaan Datacron Master
- Balmorra (Empire) Datacron Master
- Balmorra (Republic) Datacron Master
- Belsavis Datacron Master
- Corellia Datacron Master
- Coruscant Datacron Master
- Dromund Kaas Datacron Master
- Fleet Datacron Master
- Hoth Datacron Master
- Hutta Datacron Master
- Ilum Datacron Master
- Kessan's Landing Datacron Master
- Korriban Datacron Master
- Makeb Datacron Master
- Mek-Sha Datacron Master
- Nar Shaddaa (Empire) Datacron Master
- Nar Shaddaa (Republic) Datacron Master
- Onderon Datacron Master
- Ord Mantell Datacron Master
- Ossus Datacron Master
- Quesh Datacron Master
- Rishi Datacron Master
- Ruhnuk Datacron Master
- Taris (Empire) Datacron Master
- Taris (Republic) Datacron Master
- Tatooine Datacron Master
- Tython Datacron Master
- Voss Datacron Master
SWTOR Makeb Endurance Datacron Location Guide
The Endurance Datacron increases the amount of damage you can suffer by increasing your max health. It will grant you Endurance +10 to your permanent stats along with codex: Galactic History 88: The Unlikely Champion. There are 2 Datacrons in total located on the planet of Makeb.
Datacrons are collectables scattered around the galaxy in Star Wars: The Old Republic. Each Datacron contributes towards your Legacy's passive stats permanently. Furthermore, they also provide interesting Lore and Codex Entries about the Old Republic era.
Starting coordinates: 922, 2399.
This is a very long and unforgiving jumping puzzle, so take your time. This Datacron is located on a platform overlooking the drills drilling into the core. Your starting point is right next to the Republic Outpost on the west side of Frinn Mesa, and therefore I recommend doing this on a Republic Character so your starting point is close in case you fail the jumps.
Follow the path past a few Pterathkis to the next green patch.
On the lower part of the green patch, turn around and look directly down to the left. You have to jump down onto the green platform directly below, but be careful. It's easy to overshoot the fall. It can help toggle walk (default NUM /) and remember as you fall to hold down S to move backwards.
Behind you, take the elevator to the Maintenance Shaft.
Run to the end of the walkway past the Elite Exoboar. I recommend killing it or putting it to sleep as a stealth Character.
At the end of the walkway, you have to climb the last beam on the right side. Important Note: You can not climb this if you are above Body Type 2 for either gender.
Midway up the beam you will realise why you have to do this on a small body size character, so you can pass the crossbeam it's attached to. Face the crossbeam, jump and move forward. Be sure to not move before you jump, because you might bounce off. From the very narrow ledge, move in on the crossbeam to your left.
Jump onto the pipes above the crossbeam in front of you. I recommend a running jump.
Turn left and jump onto the pipe ahead.
Jump onto the next crossbeam from the pipe and turn right to the diagonal beam and move to the edge.
Jump onto the platform above with the red pipes. Move close to the edge of the platform with the pipes, jump and then move forward. This platform is notorious for making a character stuck.
Now jump onto the red pipes. It's easiest from an angle, and then move up on top of the structure to the left.
Move up between the rocks.
Follow the path to the right to avoid the Elite Underwalker, but be careful with the one afterwards blocking your path. It's not too tough to kill, but be sure to not stand close to the edge, since it does a nasty knockback. If you are on a stealth character, simply put it to sleep, walk past it and follow the path to the end.
Jump down to the platform below, turn around and jump down to the next one. Take it slow here, the more jumps to smaller platforms, the better. Remember to heal in between.
Run left and jump down another set of platforms until you reach the platforms with the Elite Underlurker. Be ready for a fight, unless you're stealthed, because you will be at low health.
Turn around and jump down onto the round constructed platform.
Use a mount and with a running jump from the round platform get to the rocks close to it and follow the path to the left.
Follow the wall past another Elite Underwalker. Keep following it until you reach a fairly open area with a small group of Exoboars. You can easily avoid these and move to the left following the edge.
Use a mount to jump to the round hovering platform thatâs moving up and down, when it is still at the bottom.
Enjoy the ride to the top.
When the platform reaches the top, use a mount again to jump to the dark gray platform below attached to the structure.
Run to the next platform until you reach the corner with a small gap.
Jump onto the horizontal cylinder and use a mount or Rocket Boost to jump to the small platform attached to the vertical yellow pipes. If you only reach the lower platform, then that's okay too.
From the small platform, jump down, or if youâre on the lower platform climb onto the beam below.
From the beam, jump down onto the sandy ground and then run left.
From the top, glide down onto the next sandy platform. Try to shimmy down the left side.
Parallel yourself to the beam below and jump down. Be sure to jump, or you might glide down the wrong side.
Follow the beam to the right.
Either drop down to the left or jump on top of the structure to reach the Datacron.
This will grant you Endurance +10 to your permanent stats along with the codex: Galactic History 88: The Unlikely Champion.
This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:
Established in ancient times, the Great Hunt is a Mandalorian contest of skill and glory overseen by the venerable Wookiee Huntmaster. Though the clans had been scattered, there was an attempt to keep the Great Hunt and its traditions alive. However, during one Great Hunt, the Mandalorians were surprised to see a droid among the competitors--an utterly unprecedented event.
After questioning the droid--an obsolete construction model--the Huntmaster overrode objections from conservative hunters and allowed its entry. The nameless droid proceeded to outwit and out-gun its way to victory in the Great Hunt.
When the droid returned to claim its title as champion, more arguments ensued. Ression Trana, a prominent clan leader, claimed loudly that a droid champion mocked Mandalorian traditions. The droid listened patiently until Trana accused it of being a proxy for a cowardly hunter. Without hesitation, the droid kicked Ression Trana, mid-sentence, through a window. In the aftermath, the droid earned not only the title of Grand Champion, but also its nickname: "the Defenestrator".