SWTOR Loremaster of Taris (Imperial) Location Guide

To complete the "Loremaster of Taris (Imperial)" achievement you must find all six listed lore objects both hidden and obvious on Imperial Taris. This written guide will show you where to locate each lore object.

The Achievement can be found in your Legacy (Y) > Location > Taris > Exploration.

Listed in alphabetic order:

Environment of Taris

The Environment of Taris lore object (a rock) is located in the north-west Tularan Marsh on the right side of the tunnel leading north to The Sinking City.

The Codex Entry can be found in your Log (L) > Codex > Lore > Environment of Taris.

Before Darth Malak's orbital bombardment, Taris was a dying world. Industrial pollution had irreparably damaged the oceans, and chemicals and toxins poisoned the undercity's foundation. When the sprawling metropolis was reduced to rubble, countless pollutants were released into an already tainted ecosystem.

But this was not the end for Taris. For hundreds of years, the planet went without sentient interference, and the ecosystem began to adapt and thrive. Rich vegetation grew within the ruins, scaling steel towers and thrusting aside fallen skyscrapers. Animals--some native to the planet, some pets and lab specimens that had survived the bombardment--bred and repopulated the developing jungles.

Of course, some areas remain too polluted to inhabit--acidic lakes and radioactive sinkholes--but for the most part, Taris is an environmental success story and an object of fascination for scientists. The largest black mark remains the rakghoul plague, and the fear that it may one day spread to Taris's animal population.

Jedi Civil War

The Jedi Civil War lore object (a datapad) is located in a large pile of bones near a broken wall in the [Heroic Area] Jedi Enclave Excavation Site in north-east of The Sinking City, directly north of Forward Outpost Alpha.

The Codex Entry can be found in your Log (L) > Codex > Lore > Jedi Civil War.

Also known as the Second Sith War and the War of the Star Forge, the Jedi Civil War is one of the darkest eras in galactic history. Three centuries ago, a pair of idealistic young Jedi named Revan and Malak led thousands of followers into the Outer Rim to do battle with an invading Mandalorian army. The Mandalorians were defeated--and Revan and Malak returned to the Republic not as heroes, but as conquerors.

Declaring themselves Dark Lords of the Sith, Darth Revan and Darth Malak began the ruthless subjugation of Republic worlds in the Outer Rim. The Jedi Council, which had been loath to take action against the Mandalorians, assembled an army to bring the traitors to justice. Darth Revan was captured during an attack by the Jedi Knight Bastila Shan and eventually turned back to the light side. Together Revan and Bastila defeated Malak, ending the threat.

Malak's Attack

The Malak's Attack lore object (a datapad) is located on and old broken console surrounded by Rakghouls inside the southern tunnels of Transport Station 5. The entrance to Transport Station 5 is in the Tularan Marsh, directly north of Border Assault Post.
Note: When hovering your mouse cursor over the lore object, it will state "Revan and Bastila", but the codex entry itself will be "Malak's Attack".

The Codex Entry can be found in your Log (L) > Codex > Lore > Malak's Attack.

During the Jedi Civil War, a ship carrying Bastila Shan--a Jedi with the rare and powerful battle meditation ability--was shot down by Darth Malak's fleet over the world of Taris. Malak's troops descended on the world in search of Bastila, but she avoided capture with the help of Revan, Malak's redeemed former master.

Rather than permit Bastila to escape, Malak ordered his fleet to bomb Taris from orbit, devastating the entire world. The planet-wide capital city was razed and civilian casualties measured in the billions. Despite Malak's extreme efforts, Bastila and Revan were able to safely flee the world. Taris itself, however, never recovered. Three centuries have passed, and a handful of swamp-sunken ruins are all that remains of this once great civilization.

Rakghoul Disease

The Rakghoul Disease lore object (a datapad) is located on a medical bed on the second floor of the ruins of Dynamet General Hospital in The Sinking City. Take the stair on the east side of the building to get to the second floor.

The Codex Entry can be found in your Log (L) > Codex > Lore > Rakghoul Disease.

Theories abound on the origins of this highly contagious and adaptable virus: it may be the creation of an ancient Sith Lord; a naturally occurring result of the industrial toxins released into Taris's oceans; or the spectacularly failed efforts of medical researchers to artificially engineer a broad-spectrum vaccine.

Whatever the origins, the effects are undeniably terrifying. Typically spread through direct contact with rakghouls, fortunate victims suffer acute onset of flu-like symptoms that can prove fatal if not properly treated. However, in roughly half the cases the disease causes the host to undergo a horrific mutation, actually transforming them into a rakghoul.

Virtually all humanoid species in the galaxy are susceptible to infection, and there are rumors that the Empire has undertaken efforts to weaponize the disease. Unsubstantiated reports of rakghouls on worlds other than Taris lend credence to this rumor... or indicate the disease is slowly spreading across the galaxy of its own accord.

Republic Reconstruction

The Republic Reconstruction lore object (a crate) is located next to a large turret surrounded by Republic forces north of the entrance to the Spaceport in Olaris in the Republic Resettlement Zone, in the same area as Jedi Master Berr Irichmin, an Elite Target from the Tyrant of Taris Achievement.

The Codex Entry can be found in your Log (L) > Codex > Lore > Republic Reconstruction.

Although located on the Outer Rim, Taris was once a cosmopolitan cityscape said to rival Coruscant. But this shining light was snuffed out three hundred years ago by Darth Malak, who ordered his Sith fleet to bomb the planet into oblivion. In the aftermath of the attack, little remained but ruins and putrid swamps overrun by rakghouls.

Recently, the Republic has begun efforts to recolonize and restore Taris in the belief it will demonstrate a resolve and ability to overcome the destruction wrought by the Sith. Should this lost world be salvaged, it would become a symbol of hope for all those who stand against the oppression of the Empire.

The focus to date has been on cleanup, salvage and clearing sites for new colonies. Progress has been slow, and the morale of those stationed on the world is rumored to be dangerously low. But the Galactic Senate refuses to admit defeat, truly exemplifying the politicians' can-do spirit.

Taris (Pre-Bombardment)

The Taris (Pre-Bombardment) lore object (a datapad) is located on the table in the inner room of the small hut of the Fringe Settlement in the Republic Resettlement Zone directly north of Crater Command Base. The hut entrance is guarded by an Elite Jedi Guerilla Commander, as well as two more inside the hut.

The Codex Entry can be found in your Log (L) > Codex > Lore > Taris (Pre-Bombardment).

Located in the Ojoster Sector of the Outer Rim Territories, Taris was an ecumenopolis founded at the nexus of several hyperspace trading routes. Prosperity led to a rapid population increase and the continued vertical expansion of the planet-wide urban sprawl. But with the discovery of superior trade lanes elsewhere, Taris's economic fortunes changed.

For the wealthy nobles living in the upper floors of the towering skyscrapers, Taris remained an urban paradise. As one descended, however, the standard of living dropped precipitously. Aliens and refugees were forced to live in the city's lower levels, supporting the upper classes both figuratively and literally. Near the surface, violent swoop gangs held sway over a terrified civilian populace beset by poverty and famine, and the sewers of the undercity were infested with rakghouls.

Ironically, many of those living in the lowest levels of Taris survived Darth Malak's bombardment, while the rich and powerful were almost entirely wiped out.

Additional Lore Objects

These Lore Object does not count towards the Loremaster Achievement. They are simply providing more knowledge and a small amount of XP. They are purely optional.

Morgukai

The Morgukai lore object (a crate) is located in a tent surrounded by Mogukai forces directly east of Tower Comman Station in The Sinking City.

The Codex Entry can be found in your Log (L) > Codex > Organizations > Morgukai.

The Morgukai are a secretive cult of Nikto warriors united by their ritual combat techniques and strong suspicion of Force-users. Renowned as Jedi-killers, the Morgukai are often courted by the Empire--frequently unsuccessfully, as the cult has a strong sense of honor and is keenly aware that the Empire views Nikto as a lesser species. In truth, many Morgukai view Sith as unfavorably as they view Jedi.

Fighting with cortosis weapons built to survive the blow of any lightsaber, Morgukai rely on a master-student relationship to train new initiates. Beyond their incredible abilities in combat, however, the philosophical teachings of the Morgukai cult are a mystery--they do not speak of their beliefs to outsiders, even under threat of death.

Tarisian Settlers

The Tarisian Settlers lore object (a locker) is located inside a tent surrounded by enemy Cathar forces in the area around the Endar Spire Crash Site south-west of Forward Outpost Alpha in The Sinking City.

The Codex Entry can be found in your Log (L) > Codex > Organizations > Tarisian Settlers.

As the Republic began its reconstruction of Taris, the planet's hostile jungles and ruins became habitable for the first time. Offworld refugees from across the galaxy petitioned for the chance to be among Taris's first settlers. Republic politicians eagerly publicized the humanitarian resettlement and showered the lucky colonists with gifts of aid. Although there were severe difficulties early on, the refugees eventually took root and thrived.

But the flourishing recolonization was not to last. The shadows of an Imperial fleet soon blotted out the sky, and as the sunlight faded so too did any hope for the Tarisian settlers. Thousands fled into the Republic military's protective arms, while more pessimistic settlers abandoned Taris entirely. The Cathar and Nikto colonists, however, refused to move. Taris was their new home, and they are prepared to die defending it.

Pirates and Scavengers

The Pirates and Scavengers lore object (a crate) is located inside a tent guarded by a Pirate Master Gunner and his Trained Varactyl in the Forgotten Undercity area in the south Tularan Marsh.

The Codex Entry can be found in your Log (L) > Codex > Organizations > Pirates and Scavengers.

The former wealth of Taris is well known throughout the Outer Rim, and the planet has no shortage of eager treasure hunters looking to stake a claim. While there are those content to scavenge the ruins and sell their findings offworld, others find it easier to simply take the valuable salvage at blaster-point.

Although once at odds with the pirate and scavenger gangs, the Republic recently brought a group of these dangerous thugs into line, dragging their operations into the realm of legality and enlisting them in the reconstruction effort. With the Empire's invasion, the gangs have had little choice but to flee the planet or become a brutal mercenary force--protecting their investment by slaughtering any Imperial troops they can trap, ambush or murder.

The 75th Legion

The 75th Legion lore object (a datapad) is located on a table in the front of a tent next to Captain Lantikus in the north part of the 75th Legion Forward Camp in the Tularan Marsh.

The Codex Entry can be found in your Log (L) > Codex > Organizations > The 75th Legion.

As the personal legion of Lord Vago, the Seventy-Fifth carries out its master's will with unflinching devotion. Each soldier serves his or her lord with a cult-like fervor, proudly marching into the deadliest of conflicts in Vago's name. Their dedication is not undeserved; Vago has brilliantly led them into victory after victory, and treats his legionnaires as he would his own children.

Those who fail in their duty to the Seventy-Fifth and survive are removed from service. However, although many are adamant that these failures are only transferred into lesser companies, rarely are they actually seen again. Whatever punishment Vago delivers, he makes sure to keep it private and mysterious.

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