Galactic Loremaster Achievement
- Loremaster of Alderaan
- Loremaster of Balmorra (Empire)
- Loremaster of Balmorra (Republic)
- Loremaster of Belsavis
- Loremaster of Corellia
- Loremaster of Coruscant
- Loremaster of Dromund Kaas
- Loremaster of Hoth
- Loremaster of Hutta
- Loremaster of Ilum
- Loremaster of Korriban
- Loremaster of Makeb
- Loremaster of Nar Shaddaa
- Loremaster of Ord Mantell
- Loremaster of Quesh
- Loremaster of Taris (Imperial)
- Loremaster of Taris (Republic)
- Loremaster of Tatooine
- Loremaster of Tython
- Loremaster of Voss
SWTOR Loremaster of Hutta Location Guide
To complete the "Loremaster of Hutta" achievement you must find all six listed lore objects both hidden and obvious on Hutta. This written guide will show you where to locate each lore object.
The Achievement can be found in your Legacy (Y) > Location > Hutta > Exploration.
Listed in alphabetic order:
- Carbonite Freezing
- Evocar
- Evocii Exile
- Evocii History
- Evocii Tribes
- Varl
- Additional Lore Objects (Does not count towards the Loremaster Achievement)
Carbonite Freezing
The Carbonite Freezing lore object (Carbonite Prison) is located in Fa'athra's Palace on the second level. You will reach the area at the end of your class missions on Hutta.
The Codex Entry can be found in your Log (L) > Codex > Lore > Carbonite Freezing.
Carbonite is a metal alloy that, when mixed with various gasses, can be used to flash freeze blocks of cargo for transportation or storage. Its use in freezing living creatures is relatively new in the galaxy and considered highly dangerous--subjects frozen for more than a few hours have a very low survival rate unless the carbonite is prepared with much expense at an elaborate facility. Even in the best cases, the sudden shock of flash freezing (often combined with a lack of life-support monitoring during suspension) tends to make the process extremely traumatic--sometimes even turning fatal hours after a subject has been thawed.
Still, a quick carbonite spray is the only known technique for freezing living creatures quickly and with minimal preparation. The technology is growing increasingly popular with bounty hunters and smugglers; as a result, many bounty hunting guilds have clauses in their contracts mandating live capture payment even if the bounty fails to survive the post-hibernation period.
Evocar
The Evocar lore object (Evocii Totem) is located in The Eastern Grime in the swamps between the Evocii Work Camp and The Rust Yards.
The Codex Entry can be found in your Log (L) > Codex > Lore > Evocar.
Prior to the Hutts' arrival, Hutta was known as Evocar by the native Evocii. It was a temperate planet characterized by lush rainforests, expansive oceans and towering mountain ranges. Natural resources were plentiful, a fact that no doubt attracted the Hutts as they searched for a new homeworld to settle. The Hutts' occupation of Evocar led to centuries of strip-mining and unchecked consumption that forever altered Evocar, transforming the once-idyllic planet into a polluted, bog-infested wasteland.
Evocii Exile
The Evocii Exile lore object (Evocii Totem) is located in The Bog, the swamp area to the south of the Evocii Work Camp. It's not far from the Blue Mastery Datacron.
The Codex Entry can be found in your Log (L) > Codex > Lore > Evocii Exile.
When the Hutts resettled on Hutta, they quickly bought up the entire planet and forced the native Evocii offworld. Lacking any reliable means of interstellar travel, the Evocii had no choice but to allow the Hutts to facilitate their relocation to the orbiting moon of Nar Shaddaa.
Countless Evocii were herded onto Hutt cruisers, the Hutts cramming as many natives into each ship as possible. The Hutt shipping containers were not designed to transport living cargo, however, causing thousands of Evocii deaths during the voyage. Worst of all, Nar Shaddaa proved to only be a temporary refuge for the Evocii, as the Hutts already had plans to annex the moon and use the Evocii as cheap labor.
Evocii History
The Evocii History lore object (Evocii Totem) is located in the Evocii Swamp, north of the Evocii Work Camp. It's located next to Grahuur - one of the Elite Targets for the Hutta's Most Wanted achievement.
The Codex Entry can be found in your Log (L) > Codex > Lore > Evocii History.
While no written record exists concerning the Evocii prior to the Hutts' arrival, it is known that they were a simple and primitive species with a tribal society. When the Hutts discovered Evocar--the planet that would become Hutta--they bartered with each tribe individually, offering wondrous technology in exchange for land until they effectively owned the entire planet. Those Evocii who had refused to sell their freedom were herded onto ships and relocated to Nar Shaddaa, where they were kept as a ready source of cheap labor.
The Hutts' dominion over the Evocii continued unchallenged for centuries until a charismatic Evocii named Ejal led an uprising against the Hutts. Ejal's revolt gained unprecedented momentum until he was betrayed by one of his tribesmen and delivered to his foes. Ejal met a gruesome end while the traitor was awarded his freedom and showered with riches. Even today, the Hutts are fond of this tale, as it reminds the Evocii of the rewards for obedience... and the price of defiance.
Evocii Tribes
The Evocii Tribes lore object (Evocii Totem) is located in the The Eastern Grime, south-east of the Evocii Work Camp in the center of Fa'athra's Bog Trappers.
The Codex Entry can be found in your Log (L) > Codex > Lore > Evocii Tribes.
Although most Evocii remember little of their culture now, it is certain that the Evocii once existed in hundreds of tribes scattered throughout Hutta's (then known as Evocar) once-lush surface. Usually ruled by a married couple acting as paired chieftains, the Evocii tribes traded and competed with each other, building monuments as proof of their comfort and superior resources.
The most honored members of the tribe were rarely the chieftains themselves; the Evocii placed higher value on healers, trackers, and those who could predict Evocar's intemperate weather. The tribes were not entirely peaceful, though; the Evocii preferred cunning guerilla attacks and raids to assaulting their enemies directly.
The Hutts ignored the structure of Evocii society when they obtained control of the planet. Tribes were split up and intermingled, eventually losing their identity altogether. Only fragments of Evocii tribal culture remain, mostly in the communities that resisted Hutt rule and vanished into Hutta's swamps.
Varl
The Varl lore object (a Datapad) is located in Fa'athra's Palace. It will be lying on a table in the left room past the elevator on the first floor. A few weak enemy Fa'athra Palace forces and a friendly Cleaning Probe G44 droid will be in the room.
The Codex Entry can be found in your Log (L) > Codex > Lore > Varl.
The ancestral homeworld of the Hutts, Varl was destroyed thousands of years ago. No accurate record of the planet's destruction exists, but Hutt mythos suggests that one of Varl's two suns was pulled into a black hole; according to legend, the resulting cataclysm devastated Varl's atmosphere and rendered the entire system uninhabitable.
Several inconsistencies in the story have led many to suspect that the Hutts themselves were responsible for the planet's destruction. Regardless, the Hutts fled the ruined planet and--after displacing the native Evocii--resettled on Hutta.
Additional Lore Objects
These Lore Object does not count towards the Loremaster Achievement. They are simply providing more knowledge and a small amount of XP. They are purely optional.
Fa'athra the Hutt
The Fa'athra the Hutt lore object (Fa'athra's Throne) is located in Fa'athra's Palace. The object is a bottle placed on the edge of Fa'athra's Throne on the first floor.
The Codex Entry can be found in your Log (L) > Codex > Persons of Note > Fa'athra the Hutt.
Less than two centuries old, Fa'athra is an upstart among the Hutt clans. Instead of focusing on the slow accumulation of wealth and power with the intent of crushing his enemies with unstoppable force, Fa'athra is a nimble strategist, making prey of enemies too entrenched to respond quickly. After eliminating several Hutts in disfavor with the Cartel, he chose Nem'ro as his next target, seeing a ready-made power base ripe for the taking.
While Fa'athra is less than devoted to Hutt Cartel law, he considers himself a disciple of ancient Hutt traditions abandoned by most of his species. Rumors abound that he is a member--possibly the only surviving member--of one of the lost cults of Varl.
Hutt
The Hutt lore object (a plaque) is located in Fa'athra's Palace. The object is located below a Hutt in carbonite at the entrance inside Fa'athra's Palace.
The Codex Entry can be found in your Log (L) > Codex > Species > Hutt.
A species of large, amphibious gastropods, Hutts are noted for their vast appetites and widespread cultural involvement in organized crime. Their bodies average three meters in length, with large eyes and wide mouths offset by comparatively small upper appendages. Corpulence is a favored trait among Hutts, who believe that greater body mass indicates greater success and riches.
Although Hutts are biologically hermaphrodites, many take on the gender roles of other species; scientists and sociologists disagree on the reason for this. Hutts are also considered one of the longest-lived species in the galaxy, with several documented individuals living for more than one thousand years.
Culturally, Hutts favor entrepreneurial pursuits over direct action or labor. A vast number of these pursuits are based on illegal activities, with some Hutt clans constructing vast criminal empires that operate across numerous worlds for centuries at a time.
Hutt Cartel
The Hutt Cartel lore object (a Datapad) is located in the Cantina area of Nem'ro's Palace on a table in front of the Cantina Band.
The Codex Entry can be found in your Log (L) > Codex > Organizations > Hutt Cartel.
Officially, the Hutt Cartel is a business alliance between several different Hutt clans, working together towards the common goals of wealth and prosperity. Between its members, the Hutt Cartel controls vast resources, countless credits and many independent worlds--not least among them Hutta, their adopted homeworld, and Nar Shaddaa, the crown jewel of the underworld. Although the Hutts have no formal government, the Hutt Cartel acts as a loose governing body on these worlds and others.
Unofficially, the Hutt Cartel is a ruthless crime syndicate whose goals are not always so united. Turf wars and clan infighting have often left the Cartel in splintered uproar. Personal grudges and cutthroat competition can result in two rival clans warring in the streets one day and feasting together the next.
While historically the Hutt Cartel has remained neutral in galactic affairs, both the Republic and the Empire have made recent attempts to secure the Hutts' loyalty. It remains to be seen what the outcome of these attempts will be--and what effect the Hutt Cartel will have on the galaxy at large.
Renegade Evocii
The Renegade Evocii lore object (Evocii Totem) is located in The Bog, right outside the house of Huttsbane.
The Codex Entry can be found in your Log (L) > Codex > Organizations > Renegade Evocii.
Not all Evocii have accepted the Hutts' tyranny; many Evocii prefer to fight, rather than kneel, when they first taste the foreman's lash. These radicals are typically shunned by their tribesmen, who fear that associating with rebels will incur the Hutts' wrath.
Such outcasts often band together to form small, informal tribes that work together to overthrow the Hutts. While these renegade Evocii are rarely able to confront the Hutts directly, Cartel enforcers and foremen alike have learned to fear these bloodthirsty outlaws.
Togruta
The Togruta lore object (a Datapad) is located in the Cantina area of Nem'ro's Palace on the counter of the bar next to a female Togruta.
The Codex Entry can be found in your Log (L) > Codex > Species > Togruta.
Occasionally confused with Twi'leks, Togrutas are distinguished by multicolored skin pigmentation and large, hollow horns (similar in appearance to Twi'lek head-tails) that permit a Togruta to sense ultrasonic waves. These physical adaptations were required for Togrutas to endure and to hunt on their homeworld of Shili, which is dominated by large and deadly beasts. Togruta culture is tightly knit out of necessity, as individual survival there often depended on tribal unity.
Because of their ingrained affinity for teamwork and togetherness, Togrutas are among the Republic's most loyal and dependable citizens. Indeed, a higher-than-normal percentage of Togrutas exhibit powerful Force sensitivity and serve in the Jedi Order. Some scholars speculate that the Togrutas' unique sensory adaptations and strong cultural bonds makes them more receptive to learning the ways of the Jedi.
Ugnaught
The Ugnaught lore object (a Datapad) is located in the Cantina area of Nem'ro's Palace on the counter of the bar next to the Ugnaught Rudd and Blarnak, the Cantina Vendor.
The Codex Entry can be found in your Log (L) > Codex > Species > Ugnaught.
Ugnaughts are small, hardworking humanoids with a knack for mechanical work. Living in close-knit tribes, they are native to the volcanic world Gentes, where they build cunning devices to help them survive Gentes's inhospitable conditions. Living in Gentes's thick atmosphere gives Ugnaughts some natural resistance to toxic gases, meaning they can work happily in industrial environments without protection.
The Ugnaughts' small size and impressive technical expertise unfortunately make them prime targets for slavers. The Hutt Cartel alone is responsible for displacing entire Ugnaught tribes, putting them to work in droid factories or to maintain the Hutts' extravagant palaces.